Post by euryale on Oct 17, 2016 8:48:01 GMT
天香 (TianXiang)
INTRODUCTION
- Support and mid range DPS, can be tanky.
- Healing consumes mana.
- Defend and retaliate playstyle.
- Two modes: Heal and DPS (must switch manually)
- Special Passive: dodge can cancel attacks.
- Healing Mechanic: using the Focused Heal skill will generate a Heal Buff that greatly increases your heals that can be stacked up to 3 times.
SKILLS IN DPS AND HEALER MODE
Stance Switch:
Switches between Heal and DPS modes.
Show-off:
Character will walk instead of run, and will pull out an umbrella.
Crowd Control Escape:
Break from stun/root, leaving an umbrella in place for a duration.
During this time, you can use the skill again to teleport back to where the umbrella is and escape from more crowd control. Opponents between you and the umbrella will be stunned.
Enhancement:
1) use it after Multi-slash to perform a high damage slash that knocks up the target. Will also apply a 5% external damage buff to party members if it connects with opponents (lasts for 40 sec).
2) use it after Focused Heal to immediately replenish a huge amount of HP to the target.
3) use it after AOE Spin Heal to skip the casting time and immediately replenish all teammates' HP. Consumes a lot of mana.
4) use it immediately after Root to skip the delay.
Blue Node: Increases the Root effect duration by 1 sec, and the instant hang will pull the target towards you.
Orange Node: Increases crit change for Multi-slash by 35%.
Green Node: Increase the heal-per-second of AOE Spin Heal by 1400 points.
Vamp Spell/Finisher:
Throw an umbrella projectile at an enemy, applying suppression.
If the enemy is close to death with little HP left, it will change to a finisher move and replenish your health. Using the finisher will clear the CD on this skill.
Blue Node: Will apply knockup effect to opponents with broken block bar.
Orange Node: Deals damage to surrounding targets.
Green Node: CD decreased by 2 sec.
Proportionate Heal:
1) Heals small amount of HP to you and an ally with the lowest HP.
2) Recovers mana if you have 3 Heal stacks, consuming all the stacks.
3) Provides damage buff to your next two skills within 10 sec.
Best to save for when things go wrong because it consumes your Heal stacks, making your heals a lot weaker.
Small Buff:
+5% External attack and defense.
Wind Wall:
Places a shield in front, blocking any melee or range attack.
Doesn't work against bosses.
Blue Node: Add 5 stacks of damage effect to the wall.
Orange Node: CD decreased by 3 sec.
Green Node: Buffs the damage dealt to NPCs by Umbrella Dance.
SKILLS IN HEALER MODE
Group Heal:
Applies a heal-over-time to all allies.
Focused Heal:
Heals a single targeted ally for a few seconds (you can move while casting).
Extends Group Heal's healing duration if it is active while you cast Focused Heal.
Builds up a Heal stack every full cast, maximum to 3 stacks (stacks last for 30 sec). The more stacks, the stronger all of your heals are.
Can be used with Enhancement to apply a large heal to your target, consuming up to 30 mana points (the skill will attempt to fill the target's HP bar).
AOE Spin Heal:
AOE Heal which can be cast while moving. Consumes a lot of mana.
Can be used with Enhancement to instantly heal teammates and cut the animation short.
Blue Node: Gain super armor while casting.
Orange Node: Heal range increased by 5 meters.
Green Node: Increased movement speed while casting.
Mana Regen:
Stationary mana regen which will end when mana is 100% or when spell is done.
If you roll out of the animation, you will cut your regen short.
Ally CC escape:
Breaks crowd control on an ally. Also removes select debuffs.
Costs mana to cast.
Revive:
Revive an ally. CD is 3 min, so use wisely.
SKILLS IN DPS MODE
Normal Attack:
Your basic 3 hit attack. Deals AOE damage.
3 Hit Dance:
Strong single target attack, last hit does the most damage. Can cast other skills in between hits (1 skill per hit).
Suppression effect (enemy can't retaliate).
Defense Reduction - Square Slash:
Single-hit square AOE, good at reducing enemy's block bar (white bar).
Blue Node: Apply suppression effect, reduces CD.
Orange Node: Can now cast for unlimited hits in a 12 sec window (keep clicking to cast), after this 12 sec there is now a 12 sec CD.
Green Node: Increases the range of the attack but decreases the width (rectangular hitbox).
Defense Reduction - Umbrella Dance:
Linear multi-hit AOE that pulls opponents together. Great for reducing enemy's defensive bar (white bar) and for clearing mobs.
Multi-slash:
Conical multi-hit AOE. Deals the most damage when enemy's defensive bar is gone.
Can be buffed with Enhancement for a powerful slash at the end.
Blue Node: Decreases opponent's movement speed, prevents opponent from rolling.
Orange Node: The more targets hit, the more hits this skill will have. The CD for Umbrella Dance can be decreased up to 6 sec, based on number of targets hit.
Green Node: Increase the range of the attack.
Root:
Casts a delayed root on opponents. Can be cast while running.
Rolling will cancel the root if it has not yet activated, and opponents can use escape skills to remove the root before activation.
Casting Enhancement after Root will apply the root effect immediately.
COMBOS
1. Proportionate Heal + Defense Reduction - Large AOE + AOE Slash + Enhancement
2. Air counter (鹰扬诀) + 3-Hit Dance combos
3. Jump + dash + 3-Hit Dance combos
4. 3-Hit Dance + Defense Reduction - Small Hit + 3-Hit Dance + Porportionate Heal or Spell Vamp + 3-Hit Dance
5. 3-Hit Dance + Dodge + 3-Hit Dance + Dodge +3-Hit Dance
6. Stun + Enhancement + Defense Reduction - Small Hit + Defense Reduction - Large AOE
7. Stun + Enhancement + Spell Vamp + Defense Reduction - Large AOE + AOE Slash (when enemy defense bar is gone)
8. Wind Wall + Defense Reduction - Small Hit + AOE Slash + Enhancement
9. 3-Hit Dance + dodge behind enemy + Defense Reduction - Small Hit + AOE Slash + Enhancement.