Post by Whitney on Jan 1, 2018 19:22:54 GMT
Guide created by ouroboros, translation + own experience. Some edits by yours truly.
Boss 1
Phase 1: DPS while sticking close to the boss (centre zone) to avoid being killed by the summoned mobs which fall from the sky. When summoned, these mobs form many small red circles on the floor. Standing on the red areas = instant death when the mobs land.
The mobs are summoned once every 5% depletion in boss hp. Kill them quickly after they land.
Phase 2: At ~70% hp, boss enters into the second phase with a centre aoe that insta-kills. Therefore everyone except SW (or TB, SD - classes with dash skill) should leave the centre zone at ~71%. Tank will use dash to escape at the last second.
Groups with OT situation may want to stop dps-ing sooner to make sure aggro stays on the tank.
After that, a mob will fall from the sky, which has to be killed ASAP. If not dispatched within 30s, it becomes invincible = team wipe.
Upon killing the mob, one person goes to a corner furthest from the boss and will be marked with a red X. This person will be repeatedly targeted by a falling mob and has to triple jump + roll to avoid the mob's dash skill, which insta-kills. Classes with a dash skill can dash and walk/roll a bit to avoid it. After avoiding the dash skill, go and deplete the mob's block bar and kill it. Rinse and repeat each time the mob is summoned. Other players not marked with X should also take note not to stand in the path of the mob's dash skill.
Phase 3: Triple jump to avoid the phase transition lethal aoe at 40%. 5 or 6 mobs fall from the sky and each one creates a big red circle aoe. The circles overlap; don't stand on the overlap regions because they will cause you to take double damage. Killing the mobs will cause their respective circles to disappear the next time the aoe appears. Focus efforts on killing about four of them to make sure there's sufficient safe space to DPS.
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Boss 2
Important note: one person will get the poison buff which stacks over time. 10 stacks = death so the buff needs to be transferred to another person at around 6-8 stacks. The number of stacks can be seen above the blue 内息 bar.
Phase 1: DPS until the boss uses her escape skill. Person furthest from boss will receive the poison buff, then continue DPSing. When the following words "子时已到" appear, split up and go to different lamp posts to find the one that has a shrilly noise (of ghosts wailing). Light up the lamp that emits the noise. A ghost will appear, which must be killed. Team can then go help the tank DPS the boss for a bit if necessary. When the boss dies, the one standing close to it will receive the blade, traditionally the tank.
Phase 2: Light up the lamp which does not have a black fog around it, then pull the ghost over to that lamp and DPS. Otherwise the ghost is invincible. After killing the ghost, it will drop an eye. If there is a TM in the team, this job will usually go to him, since the ghost placement can easily be marked with the puppet. Like the blade, the eye will go to the person standing nearest to the boss when it dies (whoever has the blade will not get the knife, so s/he can help the eye DPS). The main boss then appears; DPS until phase 3.
After the eye has been received, most teams will pass the poison to someone with blade/eye and not the TX. The blade will then use the chops kill to him/her, so don't have to worry about passing the poison and the stacks during the later portion of fighting the boss. There are no more lights that must be lit and require the use of the poison after this stage. TX can res the person killed if desired.
Phase 3: The boss will call out a series of Chinese characters (in a set order). The person with the eye is the only one who see the ghosts which each represent one character, by using the eye skill. Their locations should be communicated (in correct order) to the person with the blade, who can use the chop skill to reveal the ghosts.
In cases with no TM, the location of the ghosts are usually marked by a normal attack, then rolling out. This reduces the possibility of friendly fire as the knife holder's chop can kill fellow players.
It is essential that the ghosts are killed in order of the characters called out by the boss. Failing to do so = team wipe. After killing all the ghosts, the main boss appears again. Take your time and DPS until clear.
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Boss 3
Phase 1: DPS until ~91%. All players except tank move out of the centre zone to avoid stepping on the traps which appear at 90%. Two mice will also appear. Chase the mice to their traps to spawn meat, which can be collected by any player.
Continue to DPS the boss until a countdown starts below the eagle. Throw the meat within the bubble around the eagle. You have only one chance to aim so be careful and try to account for the eagle's movements before throwing. If the throw misses, everyone gets attacked by eagles and one stack of buff will be added. Three stacks = team wipe, so at most two misses will be tolerated.
After the mice, the next traps which appear are for the rabbits. Repeat the same thing as above. Then the ferret traps appear. Same as above.
Phase 2: All three animals spawn with the three different traps. The animal has to be chased to its corresponding trap, otherwise there'll be no meat and the trap will disappear. The meat has to be thrown to its corresponding eagle as well. If the throws are good, the rest is easy. Bad throws = reset.
Advice for throwing: Gauge the distance of your throws by turning on the distance indicator in the settings. Distance for rat, rabbit and ferret meat is 5, 10 and 15 meters respectively. Try to make sure the rat and rabbit meat lands properly. The ferret meat is harder so the team can forgo two throws of ferret meat as long as the other throws don't miss.
Boss 1
Phase 1: DPS while sticking close to the boss (centre zone) to avoid being killed by the summoned mobs which fall from the sky. When summoned, these mobs form many small red circles on the floor. Standing on the red areas = instant death when the mobs land.
The mobs are summoned once every 5% depletion in boss hp. Kill them quickly after they land.
Phase 2: At ~70% hp, boss enters into the second phase with a centre aoe that insta-kills. Therefore everyone except SW (or TB, SD - classes with dash skill) should leave the centre zone at ~71%. Tank will use dash to escape at the last second.
Groups with OT situation may want to stop dps-ing sooner to make sure aggro stays on the tank.
After that, a mob will fall from the sky, which has to be killed ASAP. If not dispatched within 30s, it becomes invincible = team wipe.
Upon killing the mob, one person goes to a corner furthest from the boss and will be marked with a red X. This person will be repeatedly targeted by a falling mob and has to triple jump + roll to avoid the mob's dash skill, which insta-kills. Classes with a dash skill can dash and walk/roll a bit to avoid it. After avoiding the dash skill, go and deplete the mob's block bar and kill it. Rinse and repeat each time the mob is summoned. Other players not marked with X should also take note not to stand in the path of the mob's dash skill.
Phase 3: Triple jump to avoid the phase transition lethal aoe at 40%. 5 or 6 mobs fall from the sky and each one creates a big red circle aoe. The circles overlap; don't stand on the overlap regions because they will cause you to take double damage. Killing the mobs will cause their respective circles to disappear the next time the aoe appears. Focus efforts on killing about four of them to make sure there's sufficient safe space to DPS.
---
Boss 2
Important note: one person will get the poison buff which stacks over time. 10 stacks = death so the buff needs to be transferred to another person at around 6-8 stacks. The number of stacks can be seen above the blue 内息 bar.
Phase 1: DPS until the boss uses her escape skill. Person furthest from boss will receive the poison buff, then continue DPSing. When the following words "子时已到" appear, split up and go to different lamp posts to find the one that has a shrilly noise (of ghosts wailing). Light up the lamp that emits the noise. A ghost will appear, which must be killed. Team can then go help the tank DPS the boss for a bit if necessary. When the boss dies, the one standing close to it will receive the blade, traditionally the tank.
Phase 2: Light up the lamp which does not have a black fog around it, then pull the ghost over to that lamp and DPS. Otherwise the ghost is invincible. After killing the ghost, it will drop an eye. If there is a TM in the team, this job will usually go to him, since the ghost placement can easily be marked with the puppet. Like the blade, the eye will go to the person standing nearest to the boss when it dies (whoever has the blade will not get the knife, so s/he can help the eye DPS). The main boss then appears; DPS until phase 3.
After the eye has been received, most teams will pass the poison to someone with blade/eye and not the TX. The blade will then use the chops kill to him/her, so don't have to worry about passing the poison and the stacks during the later portion of fighting the boss. There are no more lights that must be lit and require the use of the poison after this stage. TX can res the person killed if desired.
Phase 3: The boss will call out a series of Chinese characters (in a set order). The person with the eye is the only one who see the ghosts which each represent one character, by using the eye skill. Their locations should be communicated (in correct order) to the person with the blade, who can use the chop skill to reveal the ghosts.
In cases with no TM, the location of the ghosts are usually marked by a normal attack, then rolling out. This reduces the possibility of friendly fire as the knife holder's chop can kill fellow players.
It is essential that the ghosts are killed in order of the characters called out by the boss. Failing to do so = team wipe. After killing all the ghosts, the main boss appears again. Take your time and DPS until clear.
---
Boss 3
Phase 1: DPS until ~91%. All players except tank move out of the centre zone to avoid stepping on the traps which appear at 90%. Two mice will also appear. Chase the mice to their traps to spawn meat, which can be collected by any player.
Continue to DPS the boss until a countdown starts below the eagle. Throw the meat within the bubble around the eagle. You have only one chance to aim so be careful and try to account for the eagle's movements before throwing. If the throw misses, everyone gets attacked by eagles and one stack of buff will be added. Three stacks = team wipe, so at most two misses will be tolerated.
After the mice, the next traps which appear are for the rabbits. Repeat the same thing as above. Then the ferret traps appear. Same as above.
Phase 2: All three animals spawn with the three different traps. The animal has to be chased to its corresponding trap, otherwise there'll be no meat and the trap will disappear. The meat has to be thrown to its corresponding eagle as well. If the throws are good, the rest is easy. Bad throws = reset.
Advice for throwing: Gauge the distance of your throws by turning on the distance indicator in the settings. Distance for rat, rabbit and ferret meat is 5, 10 and 15 meters respectively. Try to make sure the rat and rabbit meat lands properly. The ferret meat is harder so the team can forgo two throws of ferret meat as long as the other throws don't miss.