Post by euryale on Oct 17, 2016 11:54:19 GMT
UNDER CONSTRUCTION!
If you open the dungeon menu 1st tab the list will be ordered as follows:
2nd tab - Raid
Don't ask why:
"these numbers are a relic of earlier versions" - Ami
"originally first hard dungeon is another 15 level above from first normal mode dungeon" - Shiro
IV. ROLLING SYSTEM
This only exists in certain activities and endgame dungeons.
DUNGEON (话本) GUIDE
3. Choose the first option when you talk to him and he will give you 3 types of dungeons you can run:
【单人话本】 = Solo Mode Dungeons, 1 Player is allowed to enter, you can use the autohelp feature to call NPCs for helps
Can enter 5 times a week.
【话本】= Regular Mode Dungeons, 2 to 5 Players, with the autohelp feature to call other players for helps
Can enter unlimited number of times, but will only get rewards for the first X number of times listed next to dungeon name.
【挑战话本】= Hard Mode Dungeons, 2 to 5 Players, autohelp feature disabled.
Can enter 3 times a week.
A. PULLING TEAM MEMBERS INTO INSTANCE
If you are asking for a pull, you will receive a message that looks like this:
[missing img]
Press the left button to accept.
B. OTHER FEATURES
Clicking on the small sword icon to open the help dialogue. Press the help button to call for help (NPCs in Solo mode, other players in Group and Hard mode)
C. OPENING THE DUNGEON INTERFACE
Click on the green links to receive a location pointer. The number next to the dungeon title tells you how many entries you have left in the week/lifetime.
D- LEAVING A DUNGEON
Can either leave by talking to the NPC near the last boss (which will make you instantly return to the open world in the exact same location), or you can use the GM exit function, which will port you to whereever you were before you entered the dungeon.
Useful when running multiple instances of the "small group" dungeon, since it will port the team leader right back to the entrance to start another run. Click the GM button in the top right corner to find this window, then press the second tab button.
III- LIST OF DUNGEONS & LOCATIONS
I- CREATING A PARTY FOR DUNGEON
II- DUNGEON FEATURES
A- ENTERING A DUNGEON
B- CALLING FOR HELP
C-DUNGEON MASTERLIST
III- LIST OF DUNGEONS
IV- ROLLING SYSTEM
II- DUNGEON FEATURES
A- ENTERING A DUNGEON
B- CALLING FOR HELP
C-DUNGEON MASTERLIST
III- LIST OF DUNGEONS
IV- ROLLING SYSTEM
I- CREATING A PARTY FOR DUNGEON
II- DUNGEON FEATURES
A- ENTERING A DUNGEON
1. the orange diamonds on a map list the name of the dungeon, the orange circles are where the instance NPCs are located
2. When you get there, the NPCs that open the dungeon instance have these words over their head
1. the orange diamonds on a map list the name of the dungeon, the orange circles are where the instance NPCs are located
2. When you get there, the NPCs that open the dungeon instance have these words over their head
3. Choose the first option when you talk to him and he will give you 3 types of dungeons you can run:
【单人话本】 = Solo Mode Dungeons, 1 Player is allowed to enter, you can use the autohelp feature to call NPCs for helps
Can enter 5 times a week.
【话本】= Regular Mode Dungeons, 2 to 5 Players, with the autohelp feature to call other players for helps
Can enter unlimited number of times, but will only get rewards for the first X number of times listed next to dungeon name.
【挑战话本】= Hard Mode Dungeons, 2 to 5 Players, autohelp feature disabled.
Can enter 3 times a week.
A. PULLING TEAM MEMBERS INTO INSTANCE
If you are asking for a pull, you will receive a message that looks like this:
[missing img]
Press the left button to accept.
B. OTHER FEATURES
Clicking on the small sword icon to open the help dialogue. Press the help button to call for help (NPCs in Solo mode, other players in Group and Hard mode)
C. OPENING THE DUNGEON INTERFACE
Click on the green links to receive a location pointer. The number next to the dungeon title tells you how many entries you have left in the week/lifetime.
D- LEAVING A DUNGEON
Can either leave by talking to the NPC near the last boss (which will make you instantly return to the open world in the exact same location), or you can use the GM exit function, which will port you to whereever you were before you entered the dungeon.
Useful when running multiple instances of the "small group" dungeon, since it will port the team leader right back to the entrance to start another run. Click the GM button in the top right corner to find this window, then press the second tab button.
III- LIST OF DUNGEONS & LOCATIONS
If you open the dungeon menu 1st tab the list will be ordered as follows:
Common Name | Location | Dungeon | Difficulty | Level Req |
45 normal | 江南 | 荡平龙首山 | Normal | 30 |
60 normal | 杭州 | 鏖战郡王府 | Normal | 40 |
70 normal | 九华 | 奇袭血衣楼 | Normal | 51 |
45 | 江南 | 荡平龙首山 | Challenge | 60 |
80 normal | 徐海 | 强袭神武门 | Normal | 61 |
60 | 杭州 | 鏖战郡王府 | Challenge | 65 |
70 | 九华 | 奇袭血衣楼 | Challenge | 70 |
71 | 开封 | 雨夜镇天牢 | Normal | 71 |
80 | 徐海 | 强袭神武门 | Challenge | 75 |
2nd tab - Raid
Common Name | Location | Dungeon | Difficulty | Level Req | Raid Size |
81 | 燕云 | 血战苍梧城 | Normal | 80 | 5 |
85 | 燕云 | 血战苍梧城 | Challenge | 81 | 10 |
86 | 秦川 | 天峰会八荒 | Normal | 85 | 5 |
90 | 秦川 | 天峰会八荒 | Challenge | 90 | 10 |
91 | 秦川 | 喋血万雪窟 | Normal | 90 | 5 |
95 | 秦川 | 喋血万雪窟 | Challenge | 90 | 10 |
96 | 开封 | 开封会八荒 | Normal | 91 | 5 |
100 | 开封 | 开封会八荒 | Challenge | 95 | 10 |
101 | 极境岛 | 决战嘲天宫 | Normal | 95 | 5 |
105 | 极境岛 | 决战嘲天宫 | Challenge | 95 | 10 |
106 | 移花岛 | 东海会四盟 | Normal | 96 | 5 |
110 | 移花岛 | 东海会四盟 | Challenge | 100 | 10 |
Don't ask why:
"these numbers are a relic of earlier versions" - Ami
"originally first hard dungeon is another 15 level above from first normal mode dungeon" - Shiro
IV. ROLLING SYSTEM
This only exists in certain activities and endgame dungeons.