Post by kitterion on Nov 4, 2016 3:45:18 GMT
[2018 edit - this guide needs to be double checked for accuracy, however most of this information is still valid (main changes being the Beggar mechanic can be ignored entirely, and the Taibai AOE reflect mechanic can be escaped using your escape skill). Note that with a strong enough team, you can ignore most of the mechanics -dimechime]
Lv81 Dungeon Guide (9K+ players minimum, 2 Umbrellas, 1 Taibai, 2 Tanks (one of them is beggar))
1st Boss- Twin Drunken Masters (1 uses Scythe, another uses Hammer)
-Have a tank or a healer isolate the Scythe boss from the Hammer Boss, the rest of the team fight the Hammer Boss
-Triple Jump (hold spacebar) when the Hammer slams the ground with circular aoe damage.
-The Hammer Boss' drunk condition will be growing slowly
*from being little drunk (小醉)
*medium drunk (大醉)
*very drunk(烂醉))
-Beggar communicate with the player who is pulling the Scythe boss.
-Beggar must use the drink ability when the boss is in little drunk status. When the boss is medium drunk, beggar spits out the wine to the boss.
The boss will become very drunk.
-The person who's pulling the Scythe boss must be ready for beggar to spit out his wine, and come to the the Hammer boss when he's very drunk.
.
2nd Boss - Of Ice and Fire
*Phase 1-fire Mode
-When the boss sucks everyone in, players must spam the rolling backward skill.
-When a player is on fire, he must run away from the team towards the battlefield edge, and let the flame on him explode into a small burning ground.
-When Taibai is called, the boss will kneel on the ground and about to release an aoe, Taibai must use "无痕" to counter boss' ability to avoid everyone being 1-shot by the AOE.
*Phase 2-ice mode
-when the boss freezes everyone, players must use crowl control escape
-when the boss sucks everyone in (cone shape), players will allow themselves being sucked in until when near boss, use roll to go behind his back.(edited)
.
3rd Boss = Bombard Man
Phase 1
-When the Boss say something with a chat bubble appears, the boss will throw out mines. Some of the players will be marked red. Marked players immediately roll, roll, and roll towards the edge (white wall).
-The Boss will then suck everyone in, players must use crowl control escape.
-Marked players will be damaged over time with small explosion. The Support must heal marked players to keep them alive.
Phase 2
-Boss summons minion.
-Separate the minion from the boss with 2 players
-the minion will mark one of the 2 players, then he will throw a huge dagger to the marked player. The player must press "F" when the dagger comes close to him in time to bounce the dagger back to the boss.
-If the minion summons a tiger, the player being chased by the tiger must roll and avoid contact with the tiger for 10s until the tiger disappears.(edited)
.
4th Boss - King of Swords
Phase 1
-Have a support and a tank attract the boss' agro
-The rest of the team go to the area where a sword in place, depletes the sword's white bar with defense reduction attack.
-When the sword's white bar is depleted, have a players stand near the sword to draw the sword out. The rest of the team must power up the player by pressing F to give him strength to pull the sword out.
-Different color of sword will give different effect.
*1st sword (light blue color, increases a player's threat level) = another tank or a player with high hp to draw out the sword.
*2nd sword (red color, increases critical strike a player and the players near him.) = another tank or a player with high hp to draw out the sword.
*3rd sword (white color, gives the player a shield), any player can take it. This role is important for Phase 2
*4th sword (green, increase healing effect) = have the support draws the sword
*5th sword (orange, apply bomb effect) = can ignore, though 2 swords will appear and apply a AOE to each person picking it up. when they overlap, countdown will appear for an explosion that dmgs everything inside (players and boss)
Phase 2
-Boss will summon swords from the sky, slams the ground will stun players, players must dodge. If not, use crowl control escape move.
-When a boss say something in a chat bubble, a player is stunned. The player with the white color sword must stand between the boss and the stunned
player, shielding the stunned player to avoid him being 1 shot.
Credits
Magic Ren
Lv81 Dungeon Guide (9K+ players minimum, 2 Umbrellas, 1 Taibai, 2 Tanks (one of them is beggar))
1st Boss- Twin Drunken Masters (1 uses Scythe, another uses Hammer)
-Have a tank or a healer isolate the Scythe boss from the Hammer Boss, the rest of the team fight the Hammer Boss
-Triple Jump (hold spacebar) when the Hammer slams the ground with circular aoe damage.
-The Hammer Boss' drunk condition will be growing slowly
*from being little drunk (小醉)
*medium drunk (大醉)
*very drunk(烂醉))
-Beggar communicate with the player who is pulling the Scythe boss.
-Beggar must use the drink ability when the boss is in little drunk status. When the boss is medium drunk, beggar spits out the wine to the boss.
The boss will become very drunk.
-The person who's pulling the Scythe boss must be ready for beggar to spit out his wine, and come to the the Hammer boss when he's very drunk.
.
2nd Boss - Of Ice and Fire
*Phase 1-fire Mode
-When the boss sucks everyone in, players must spam the rolling backward skill.
-When a player is on fire, he must run away from the team towards the battlefield edge, and let the flame on him explode into a small burning ground.
-When Taibai is called, the boss will kneel on the ground and about to release an aoe, Taibai must use "无痕" to counter boss' ability to avoid everyone being 1-shot by the AOE.
*Phase 2-ice mode
-when the boss freezes everyone, players must use crowl control escape
-when the boss sucks everyone in (cone shape), players will allow themselves being sucked in until when near boss, use roll to go behind his back.(edited)
.
3rd Boss = Bombard Man
Phase 1
-When the Boss say something with a chat bubble appears, the boss will throw out mines. Some of the players will be marked red. Marked players immediately roll, roll, and roll towards the edge (white wall).
-The Boss will then suck everyone in, players must use crowl control escape.
-Marked players will be damaged over time with small explosion. The Support must heal marked players to keep them alive.
Phase 2
-Boss summons minion.
-Separate the minion from the boss with 2 players
-the minion will mark one of the 2 players, then he will throw a huge dagger to the marked player. The player must press "F" when the dagger comes close to him in time to bounce the dagger back to the boss.
-If the minion summons a tiger, the player being chased by the tiger must roll and avoid contact with the tiger for 10s until the tiger disappears.(edited)
.
4th Boss - King of Swords
Phase 1
-Have a support and a tank attract the boss' agro
-The rest of the team go to the area where a sword in place, depletes the sword's white bar with defense reduction attack.
-When the sword's white bar is depleted, have a players stand near the sword to draw the sword out. The rest of the team must power up the player by pressing F to give him strength to pull the sword out.
-Different color of sword will give different effect.
*1st sword (light blue color, increases a player's threat level) = another tank or a player with high hp to draw out the sword.
*2nd sword (red color, increases critical strike a player and the players near him.) = another tank or a player with high hp to draw out the sword.
*3rd sword (white color, gives the player a shield), any player can take it. This role is important for Phase 2
*4th sword (green, increase healing effect) = have the support draws the sword
*5th sword (orange, apply bomb effect) = can ignore, though 2 swords will appear and apply a AOE to each person picking it up. when they overlap, countdown will appear for an explosion that dmgs everything inside (players and boss)
Phase 2
-Boss will summon swords from the sky, slams the ground will stun players, players must dodge. If not, use crowl control escape move.
-When a boss say something in a chat bubble, a player is stunned. The player with the white color sword must stand between the boss and the stunned
player, shielding the stunned player to avoid him being 1 shot.
Credits
Magic Ren