移花 Yihua Skills Guide Jun 28, 2018 23:51:24 GMT
Post by dimechime on Jun 28, 2018 23:51:24 GMT
Yihua is a ranged DPS class with CC support skills and a group crit damage buff.
Its main weapons are a jade flute and an illusion flower.
Its resource bar is a rage-type bar that accumulates with specific skills that can then be used to power others.
When attacking an opponent, generates stacks of accuracy, up to 10 stacks.
3 hit - Basic Attack (no CD)
Hits targets in front of you.
If the third strike connects with your target, it will remove the cooldown for Sonic Blast.
Sonic Blast (6 sec CD)
Low cooldown, attacks targets in front of you in a rectangular hitbox.
Will generate 30 rage if it sucessfully hits a target.
If Sound Field is active, hitting a target with Sonic Blast will relocate the Field to where the target is.
Red Node - Damage increases up to 50% more based on the number of targets hit.
Green Node - If Sonic Blast hits the selected target, the damage dealt increases by 25%.
Blue Node - If Sonic Blast only hits 1 target, it will suppress them for 1 second.
Vamp Skill/Finisher (7 sec CD)
Deals ranged damage to the selected target.
Will knock back opponent if block bar is broken.
Vamp Skill effect: If the target has low HP, will trigger the finisher skill, which resets CD and regenerates health.
Having full 10 stacks of crit from your passive allows you to use the vamp skill animation, dealing 400% extra damage and 1.5s of suppression. Your skill icon will turn red.
Hitting a target will generate 10 rage.
Range: 18 m
Red Node - triggering the Vamp Skill effect will regenerate 100% of the breath bar
Green Node - deals extra damage to bosses based on stacks of accuracy buff
Blue Node - deals additional suppression if opponent's block bar is broken
5 Hit Strike (20 sec CD)
Hit the skill key 5 times to execute the full combo, deals lots of damage if block bar is broken. Can press and hold key to activate the skill in quick succession.
Delaying the 3rd hit will charge up the the 4th hit (up to 2.3 sec).
Suppresses the target.
Can be used midair.
Tip: the combo can be interrupted with other skills.
Bind Skill (30 sec CD)
Bind the target for a fixed amount of time.
Red Node - Will also bind other opponents next to the selected target.
Green Node - Can only be used on bosses, will deal now damage.
Blue Node - Increase bind time by 1 second.
Defense Reduction - Sound Field (8 sec CD)
Summon a stationary clone on top your target that will deal damage to targets in a fixed radius for 4 seconds.
If Sonic Blast hits a target while the skill is active, the clone will move to where the target was hit.
Costs 30 rage to cast.
Red Node - If the field hits multiple targets, applies a 20% crit resist debuff, lasts for 10s.
Green Node - 50% chance of dealing 100% more damage to NPC mobs within the field.
Blue Node - Damage to block bar increased by 20%. Use the mouse to place the clone (freeform targeting).
Clone Skill (60 sec CD)
Create a clone of the targeted opponent that lasts for 5 seconds.
Only you and your teammates (party or raid) deal damage to the clone.
Initial cast causes 1 sec of suppression. Original receives 100% of damage done to clone.
When cast on a player, the clone will execute the 5-hit skill from their class.
Costs 70 rage to cast.
Dash Skill (15 sec CD)
Can use the first cast to dash forward and knock the target into the air.
Will only hit the target if you are less than 14m away and facing the target.
If a target is hit, it will buff the damage of the basic 3 hit attack.
Can be used again within 7 seconds to teleport to your starting location (max distance of 30m).
Red Node - Can no longer activate part two. Player will be automatically ported back to starting location after 7 seconds. Generates a stack of the accuracy buff. Also reduces casting lag of part 1.
Green Node -Reduce CD by 5 seconds if used on NPCs.
Blue Node - Can activate part two of the skill faster.
Counter Skill (15 sec CD)
After casting, receiving an attack in the next 1.5 seconds will push yourself away from the target while binding the target for 2 seconds.
Escape Skill (25 sec CD)
Push yourself back several meters.
Can be used while suppressed to escape being comboed.
Group Buff (46 sec CD)
Play the flute for 1.5 seconds to provide a crit damage buff to your entire group. This will generate a sound field where you stand. If you continue to stand in the field, you will generate more buff stacks (up to 7 stacks, each stack is 10% increase in crit damage).
Can cast again while the buff is active for an AOE attack (does not consume buff).
Red Node - After casting part two (the AOE), provides 3 seconds of superarmor to your entire group.
Green Node -While buff is active, deal 10% extra damage to selected target.
Blue Node - Get superarmor while playing the flute.